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This worked fine without a mask applied — once the mask was applied again, the problem persisted. I have a new barrier (I'm spending today...
Okay, I haven't solved the problem but I've found a solution. During my overhaul I deleted an obsolete camera which had a higher depth than any...
None of those worked. It's worth noting that I had this working fine previously. It's only during an optimisation overhaul that things have...
Changing the order of the UI canvas has no effect. What's odd is that when I change the depth of my 2 cameras however, there is a change —...
If I delete the 'Default UI Material' from a UI element, it renders over the 3D elements as it should.
Example attached. All visible UI elements here have a mask attached to them. The mask is currently over them (so it's correct that they're...
Hey DominoOne, I'm trying to apply the mask to objects while the game is running using script. To do this I'm grabbing the material from another...
Thanks for your help — I'll give it a go.
Sounds like it may be a solution — which sample scene uses it? Can you link me to anything that may help me achieve this? Cheers
Hey DominoOne, I've spent some time getting your masks to work the way that I want them to in my project. I've just hit a barrier with having...
Hi NemoKrad, I'm looking at buying this asset — just wanted to ask, can masks be used to mask off sibling objects? I don't want to mask children...