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Wow, It's a big change. Can I see any ScriptableRenderPass injection example? (ex: Render a scene in perspective -> Render some models in...
4.7.0-preview seems to reproduce a issue:...
Is there any plan to support Light and Shadowmap nodes like the following? [IMG] [IMG] Background: I'm using shaders for NPR (stylized)...
Last week, I created a collection of high customizable unlit shaders designed for Lightweight Render Pipeline. It's useful for VFX and particles...
[IMG] I found a issue on my project that an app which was built on Unity 2018 and runs on iPhone SE or iPhone 7+ randomly crashes on...
Just I reported a bug as: (Case 1024354) [Unity 2018] App randomly freezes on some iOS devices
I found a uGUI disappearing issue on iOS in specific condition and reported the issue. See:...
Thank you for a reply. It's good idea to change the behavior in the next version. BTW, Where should I define SHADER_HINT_NICE_QUALITY? It seems...
[IMG] Since I updated my project to Unity 2018, sometimes Destroy() takes many time and freeze few seconds. The problem occurs in iPhone SE and...
I'd like to know why shadow strength is ignored in mobile. and Is there any plan to enable it in the render pipeline settings?
In fist, it's a great project to improve Unity dev experience I think. I'm really looking forward to public release. Just I tried the incremental...
I confirmed the issue was fixed in Unity 2018.1.0b12 + LWRP 1.1.2-preview. Thx
Is it true? Just I tried creating a project from the template, and added an Ambient Occlusion to a profile. But there was no difference between...
And I have another question: Does LWRP support Ambient Occlusion in Post-Processing Stack v2? Currently, It seems only HDRP supports AO. If AO...
I installed Unity 2018.1.0b10 & Render-pipelines.lightweight 1.1.1-preview (from Package Manager). Then, simply created new scene and placed a...
Thank you for update. Hope soon the issue will be fixed.
I reported a bug via Unity Bug Reporter in Editor. Thank you for reviewing.
Like you say, I created a prefab with Canvas. But the problem still occur. Please review an attached project.
I attached a simple tiny project for reproducing my situation. This project has been made in Unity2017.1.0f1 / macOS / iOS Platform. The project...
Thank you for a quick response. It's so helpful for me. Things what do I want to do: - Make an Asset Bundle that contains a prefab that has a...