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From a vector programming point of view, if I have a set of pretrained weights for a neural network, how does one go about implementing that in c#...
One thing I never got around to fully figuring out was how to make large maps without every tile being a unity object. There was some vague...
Wow, I just wanted to say how great this is. I've been making small roguelike-ish things for the last year iteratively improving upon code I...
Thanks very much for the quick reply. FSMs are slightly beyond me right now. For the current project I'm working on there's not too many different...
While I greatly enjoy your writing style, there's not quite enough emphasis on the turn based system in the tutorial. All the forum posts and...