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Does the new input system allow us to access the current state of the Capslock key for a keyboard? (i.e. whether it is currently ON or OFF). If...
Open the font using FontCreator for windows. From the menu, click on the following: Font >> Properties... >> Metrics tab
Can RelationshipInspector work with Scripts that are not derived from MonoBehaviour or ScriptableObject (i.e. "standalone" C# scripts)?
Stridemann: Does your system allow nodes to be grouped together into other, compound nodes, allowing the creation of custom libraries of nodes...
@Stephan B Thanks for replying and pointing out the video. I am a complete noob at TextMesh Pro, and had not seen the video you mentioned before....
@Stephan B I am adding colliders to glyphs I am importing via .ttf files for use with TextMesh Pro for use as button backgrounds to be used in...
Will TextMeshPro.meshInfo allow us to determine the new size of the mesh for the TextMeshPro object when the font size for the TextMeshPro object...
Would it be possible to add support for using TextMesh Pro fonts inside Si3's code editor window? It would be cool to be able to not only have...
Does Makinom support "drill down" functionality where a whole group or network of nodes can be boxed or grouped into a single node which can then...
@Michael_invertgame: WOW!!!!!:eek: I can't wait to try uFrame 1.0! It looks fantastic; $(S)old!
@micahoz123: I've had to be away the past week and after looking at your update to uFrame, I'm liking what I am seeing. :O Are these changes...
@micahoz123 Your idea sounds great! As for my names, they were just suggestions to get the ball rolling. But glad it was helpful! :) I am for...
I have to agree with iamsam. A more gradual introduction (or a description of things working from a more general higher-level viewpoint to a more...
micahoz123, I am a complete novice in this way of development, yet it looks like you have something quite useful here. :D I was wondering if...
@Darkcoder: This does not make any difference. The whole Unity GUI is so slow that it is virtually unusable (many seconds pass before there is...
Darkcoder, thanks for your reply. I think you are right in describing what I was trying to tell you about the programmatically cloned prefab's...
When I try to parent a prefab programmatically to an EVO 2D Canvas, it does not work the same as if I had parented it from the Unity editor (e.g....
I think my problems of EVO not displaying its Wizard window, etc. were due to compiler errors present in my code when opening a project. So far I...
I'm having a hard time reproducing the steps to recreate this bug, but it may be related to other Asset packages. I created a custom layout with...
I've been having problems with EVO not being recognized as being installed after I change from one project to another and back again. The menu...