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Demostenes, it's in Editor Settings under "Asset Serialization Mode". I found it hard to find too .
WBDN, I mentioned this on Twitter (As Tridekaphobia) Just wanted to elaborate on my issue with mesh emitters. In most 3d modeling/rendering...
Will do. Stramit's suggestion has no effect on cast shadows from dynamic objects in DLM mode. As you said, there's still no direct light on the...
Quite possible. It appears that shadow casting just doesn't occur when in Deferred mode while using Directional Lightmaps. Body shadows still...
Yeah, light probes with directional lightmaps don't really work. Is this a bug, or just a limitation? I can't even get dynamic objects to cast...
Hah, okay, yeah I should have read that a bit more thoroughly. Thanks for clearing that up. Giant sigh of relief. Wolfos, Pro users usually get...
Wait, something that rather immediately worries me from the Preview FAQ : http://unity3d.com/unity/preview/faq I figured the new VC API would...
I duno, I'm pretty sure Unity Tech is a part of the Illuminati, and that you're all a bunch of lizard people. I don't really mind. Keep up the...
We use a combination of DokuWiki which is dead easy to use and install, and mind mapping software such as FreePlane (a spiritual successor to...
Thanks for the additional info! And I'm guessing we're talking tri's if one of the targets is iOS. Count me in. This looks fun. I really like...
You mention the poly count requirements for props, but not for the spaceship. Would you care to clue us in on that?
I've grown to enjoy using MonoDevelop.. But you have to admit it has it's problems. Often times very buggy, and very slow and unresponsive on...
Very impressive and very cool. Can you offer a price guestimate at this time?
It probably means they're using BRDF's for shaders, and have some form of global illumination for the lighting. No idea how they're pulling the...
Maybe I just haven't seen it in this thread, but is anyone having problems getting a node wire to disconnect? Right clicking just seems to start...
Yeah, it's not working for me either, but I've never gotten it to work right with Unity 3.2+ or any Blender 2.5+ version. Any helpful hints?
I read an interview with one of the devs on Hawken, and their asset creation is tuned for a small team. For one thing, they don't use normal maps...
How are those video tuts coming along Stramit? Texels documentation is getting a bit dated. I'm a bit lost on the lighting graph stuff. Not to...
David is a sweet piece of man-cake.
Very cool tech, but it's somewhat bitter sweet for me. I'd be interested in seeing just how much of a discount Unity pro devs will get on...