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Just gonna point out that some people might be getting confused and actually be unmuting the *scene view* rather than the *game view*, then...
Resurrecting this in case anyone else encounters the same issue I did and finds this thread via google. I was trying to use the Microphone while...
Coming here from a Google search, this post was frustrating to encounter because it doesn't even link to the actual post in question, not to...
I imagine Matt Tytel is busy with his new synth Vital (which is awesome!) so I'll throw in a handy discovery I made: If anyone else is running...
@joelognn It's not exactly what you want, but you can add a bunch of HelmPatch components to the current gameobject and then get all of the...
Thanks, I'll check it out! I actually should have posted but I ended up making my own as well. It has some issues but it works for my purposes,...
I need to draw some editor GUI stuff in a pixel perfect way, so I'd like to know the current UI scaling value. I'd also like to know how to detect...
Thanks for your help! This really is a great plugin.
This is with Fullscreen 2.2.2 in Unity 2020.2.5f1 on Windows 10 - I get nothing from Input.mouseScrollDelta the moment I go fullscreen in the game...
I am currently having an issue where the mouse scrollwheel does not work in Fullscreen mode. Otherwise the mouse (clicking and dragging etc) seems...
Is there any reason this "Screen Space Curvature" effect could not be recreated in a Unity shader?...
Found this other thread that seems to be talking about the same (or similar issue), says it is fixed in 2020.1 because of Asset Pipeline V2:...
Good catch by orionsyndrome, their advice is correct, but I think they just mixed up the words, because the max is *exclusive* not *inclusive*....
You're getting a NullReferenceException because you're calling `CardGenerator()` before setting placeCard, so placeCard is null when you do the...
Since posting about this, people on Twitter have told me that they've also experienced this bug (or one quite similar to it) in 2019.3 - I can't...
Just tested this in a couple more Unity versions: the bug does NOT happen in 2019.2.21f1 or in 2019.3.3f1 - so at least it looks like it was fixed...
2019.1.14f1 in Windows - try my demo project in that git link and see if it fails for you
I just made a GitHub project demonstrating this bug, if anyone else wants to try it out and see if it happens in their version of Unity as well:...
Ok a bunch of things to say here: first, manually specified default values have nothing to do with this issue! Even if you don't specify a default...
You might try using GetAssetPath? https://docs.unity3d.com/ScriptReference/AssetDatabase.GetAssetPath.html Specifically from inside your SO...