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Thanks @Eric5h5 I didnt know that :)
So if i understand right, I have to take the triangles present in the .fbx/obj/blend and assign it to the collider? Private Mesh RootMesh; //...
Ok so i made a pretty complex object and Using primitive colliders are going to be very time consuming even if i break down the complex model into...
When i make a ring or torus collider where the middle is empty and test it in gameplay, lo and behold even though the middle was empty the...
I came across a similar situation, my game object was in this order: RootGameObject --> ChildGameObject. The RootGameobject held the Rigidbody...
I think you should take a look at shaders. Scrolling shaders to be specific. Thats how i would do it at least.
Hello @GlenoJacks :) So the code would be something like this? or am i lost? MouseTarget = Camera.main.ScreenToWorldPoint...
So I was making a controller script for a space sim when i ran into this problem and it got me stumped for 3 days straight. Im using...
binuaral, is very interesting. I wonder if there are any open source plugins for this in unity?
So i was talking to a sound producer earlier and he showed me this cool effect he achieved using 2 microphones to emulate the left and right ears,...
@etaxi341 you are using solid colours for your assets arnt you? You can actually get more detail into a low poly asset by texturing it with... say...
I got some work done during the last few days and this it looks like. :) [IMG] Her name is Lea and she is an assassin. She is still in WIP mode,...
Hello :) This is a game by a lone zombie is working on, its actually very very early WIP. I dont want to give away too much info just yet, but...
This looks gorgeous, and the hand drawn style makes it very very unique. Great work man :)
I get this error when i open SSE and the preview window wont update :( Shader error in 'ShaderEditor/EditorShaderCache': 'vert': output parameter...
I love you guys :)
Im not sure if this would help you, but, i had a problem with double sided normals and i added the code SubShader { Tags { "RenderType" =...
The toon shader has a lot of potential, so iv been cutting and pasting code to make a better toon shader, I originally got this shader code from...
Wholly S***, I DID IT :))))))))))) I actually made the shader to work with me for once, Thanks guys :) The code incase anyone wants it. Edit:...
Hey thanks for replying quickly. Can you give me some general directions to these fabled shaders please?:)