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No worries! I've been going through the LT code and on initial glance, it seems like it should work fine, as the default 'delta time' that it...
Thanks for the quick reply. Unfortunately, that didn't seem to do the trick. I was a bit confused by passing in true (wouldn't that make it ignore...
I have a question, might have been answered before but can't seem to find an answer via Google search. I am setting the timeScale to a lower...
It might be worth mentioning that I am actually working with an Editor Window, not an inspector. Ideally, I would like to keep it to where adding...
Hi @CDF, thanks for the quick reply! Following the examples, I wrote the following: [Serializable] public class ItemDefinition :...
To add to the following answer above, when you get an item by Index, how do you cast it back to it's original object? I have tried to do the...
I opened a support ticket with the relevant info
Nope, I am in the US and I am getting the same error. Both in Editor and Browser.
Hi Lennart, That sounds great. There are some methods that allow you to get blocks based on position, but I believe that only returns the byte...
Hi Lennart, I have a question - does the system work for non-Unity terrains? We're looking at using your asset (which looks great btw!) for our...
Sounds great! In that case, I will keep my eyes peeled on this thread and look forward to integrating uNature with MapMagic/Voxeland and Forge -...
Hi @Wright I had a question about Map Magic (in relation to Voxeland 5, which I currently waiting to get access to) Is Map Magic deterministic?...
Hi (again) @ElroyUnity, back again from the Voxeland thread! I had one more question regarding uNature and didn't want to hijack the Voxeland...
Thanks for that info!
That actually leads me to a question: I have been looking into perhaps getting a foliage system for my game. I had been looking at other systems...
Here is what you need to do, in pseudo-code: 1) Get a reference to the VoxelandTerrain object, this will be the actual component you create in...
I noticed that once I checked out the web demo. That being said, I did end up picking up the asset and plan on digging into it today! Whenever you...
While I have yet to use the asset - based on the documentation, you'll need to write the bytes for your terrain to a file and then load the bytes...
UPDATE: I looked at the demo again and realized that this is what I am looking for - going to pick it up today - I will certainly keep my eyes...
I am looking at buying this and while I am really liking what I am seeing, I wanted to ask a few questions: 1) What sort of scale can this system...