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@Partel-Lang thanks for the replies! I’ll try out the suggestions.
@Spikebor thanks for the feedback. Regarding issue 2, I decided to make a base prefab that holds all the player scripts, then created prefab...
Hi, I've run into a couple of issues/questions with FinalIK I'm wondering if somebody here can help. 1. (issue) I've got a bow object set as a...
@DarkenSoda you’re welcome! Glad I could help someone. I’m not sure if this is the best way of doing things but it works for me and syncs pretty...
@DarkenSoda The item on the ground is a network object with a very simple script attached to store some information about the type, name, etc and...
@SkywardRoy You're a legend! This saves to much time working with a bunch of animations
@DarkenSoda Sorry for the late reply, I've been on a game dev hiatus. What part are you struggling with? At a high level my system works like...
@Punfish thanks, added it at the top since I've heard a lot of good things about it xD
Thank you! Screenspace for decals worked for me. The annoying thing is it was working fine with automatic then suddenly decided to play up, knew...
@Punfish @chrisx84 I haven't been maintaining this list sorry. I'll add a note on the OP to warn people.
While having subtle effects to portray important game information is an interesting discussion, and yes, some HUD elements can be distracting, I...
@MrBigly I agree it's a very roundabout way of doing things. I hope Unity streamlines this soon.
I struggled with the same thing. The Unity example only works for parenting to the root object, but if you want to parent to the hand (or any...
Is your class deriving from NetworkBehaviour?
I'm struggling a bit with getting the hang of transform parenting over the network, but all in all looking pretty decent. I had to make a fake...
@RikuTheFuffs-U I found some old Unity documentation that mentions forces are not instantly applied to spawned network objects which I think was...
@RikuTheFuffs-U Thanks for that reference, it's given me a few ideas but I had to go with another solution to solve my problems. I use a...
Hi All, When an arrow hits a target, I want it to stick to the target. This could be a tree, the ground, or a particular bone or a player (e.g....
Unity has a Relay service that allows you to connect 2 players without a dedicated server: https://unity.com/products/relay This works similarly...
@RikuTheFuffs-U Here it is! Ignore the bear. [MEDIA] I have 1 slight issue which you might see in the video. When the spear spawns on the...