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I'm using Unity .asset file now (ScriptableObject). Within it I have cards and effects linked to each other using int id's. It would take several...
A fix for a bug in the current version (reported by Simon Strange :) ) When you create a new card, add it to the collection and try to move it in...
Hi guys. There's a lot of people asking me about the next update, so here's the latest info regarding the update situation. - The update is 90%...
Use GetComponent<RectTransform>() once, for example, in Start() and store it in a RectTransform rectTransform if you don't want to use...
The scale is not kept after instantiating from a prefab, you have to either parent your instantiated element to a horizontal/vertical group or a...
You have two options here as far as I know: 1) If the horizontal group retains its aspect at all times, just anchor the text and both buttons to...
I'm wondering whether it's possible to fully simulate a click on a toggle, including changing its color tint to the one defined in "pressed". So...
Squi_Beta, check out this post and the ones after it - I believe there were versions of UIWindowBase posted that work with all render modes.
1) If a package has two versions - with the old and the new 4.6 UI - can it be published on the Asset Store, both versions inside? 2) If a...
Another version of Outline - this time it's an attempt to make it more smooth and without the "holes" it gets when X and Y are relatively large....
Ok, I've managed to solve this, for my case at least. Flags had nothing to do with it, new ScriptableObjects mark scene as dirty when they haven't...
Also very much interested in this, did you by chance find a solution? Anyways, bump. I remember being happy just because custom assets work, but...
There's going to be a little delay, cause there are still a few bugs to fix. I'm working really hard on this update, it's coming really soon now.
Hi 4EDEA, yes, updates are always free to those who have purchased TCG Maker.
Hi, this update (which is huge and also has other new features, not only the port to 4.6) is almost done, I estimate it will be ready in 2 days.
Bump. Would really like to use beta 20 since it has nice stuff like right mouse click.
UPD: Nevermind, I'm stupid, I didn't build before testing and was switching the resolutions in editor. Everything works fine. To fix the...
Hi. Since Unity supports all platforms, if you make a game using TCG Maker and adjust the UI and input, it should work on mobiles (though I...
Thanks a lot, it totally worked! [ATTACH]
Added the link to this thread to the Useful 4.6 Scripts Thread. Nice work!