A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ah, silly me. I had a reference to the player prefab instead of the player instance in the event trigger.
Yes, I think you're right. This produces a rotation that starts off relatively fast and slows down as it reaches it's target.
In the video for making the Player prefab: phase 1b, when you playtest the character walking around for the first time (44:30) I get an error. I...
I agree with what others have said about some of the complexity feeling unnecessary. The singleton pattern serves a purpose but the inheritance...