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Hello! I'm talking about Android, looks like if the notification has the same ID then the badge number doesn't increment, but if it has a...
Does anyone know how to "cap" the badge number displayed in the app in any way? Let's say I schedule 3 notifications, and of course, any time a...
+1
I don't know if this is the right place to post this but I'm a little bit upset because I can't ******* log into my Unity Cloud Account because it...
Hey there! I'm running some unit tests on UnityCloud that require to fetch Remote Config from Unity Cloud, everytime a build is ready tho, I get...
Hey there everyone! I'm trying to figure out why my Unity Cloud Builds are not running the tests I have in my project, I have this setup in Unity...
The same issue still happening in 1.2.4, I'm gonna submit a ticket as soon as I have time.
@simitro Thanks! I can't find the discord channel tho, where's the link? thanks.
Hey there! Are you planning to incorporate a new algorithm that takes advantage of marching cubes?
I solved this issue by downloading TextMesh Pro from the package manager instead of the asset store. It looks like there are conflicts between the...
I have the same issue in 1.2.3
That worked for me, thanks!
Thanks! I just realized that. What if I have 200 assets, I have to mark each asset one bye one? is there a way to mark a whole group of...
Hi guys! I'm trying to download a whole bundle from a remote server using Addressables.DownloadDependenciesAsync() but whenever I try to enter a...
So I installed Addressables 1.2.3 on Unity 2019.2.5f1 and as soon as I open the Addressables window under Assets Management I get the following...
how can I identify the generated quad when I use the finished generating quad event?
Hey there, I noticed that you already solved both issues but I will document my solutions since they are different than yours and might work...