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Let's run a little scenario to show how Unity will 100% pull these shenanigans in the future. What happens when the 10% you're trying to fleece...
After some mucking around I finally got this to work, but it's not a very elegant solution. I'm on Ubuntu 16.04 and here are the steps : Copy the...
Easy Defines is a free, and open source, solution to global defines in Unity. It is a simple editor extension that adds a new window to Unity...
As DanSuperGP said, this is caused by vsync being turned on. The CPU has nothing to do in a blank scene, which causes a wait before drawing the...
Hi all, I'm a part of the Project Tango development team, and would like to share a few small tools to make every developer's life a little...
Did you look at this line: Mac OS: /Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -executeMethod MyEditorScript.MyMethod on...
May be mipmapping playing tricks on you. Try setting texture type to "Advanced" and uncheck Generate Mipmaps ( be sure to click apply ;) ). This...
I understand your confusion, and I've been using Unity for a few years now. The "stats" window contains purely black-box functionality, or the...
Uploading now ;)
Still looking if anyone has any info.
This question is now up on Unity Answers also, but without any leads. I have read everything I can find but nothing has lead me to a solid answer yet.
If I can provide more information to clarify anything please let me know. I really need to get this fixed, but still having no luck finding an...
Hello all, I'm having an issue where implementing my own AssetPostprocessor.OnAssignMaterialModel() method is causing an issue on models with >...
Hello, I'm trying to get a lit vertex colored shader working on mobile that uses vert colors from the mesh. The shader that I'm currently using...
I have to disagree with this. C# is far more powerful and flexible than UnityScript when used properly. It also is a more practical language to...
Being a C# developer in Unity for the last 3-ish years I think it's obvious which way I lean. Polymorphism and object inheritance is a huge deal...
Maybe something like this would be easier and could use a scriptable dampening rate? if(transform.rigidbody.velocity.magnitude != 0) {...
This could be dangerous if you want to apply new forces to the rigidbody later, as it will be too "heavy".
To measure the current velocity of the rigidbody just use rigidbody.velocity. To stop the rigidbody, or cancel the forces, set rigidbody.velocity...
I'm not quite sure what you are doing. Please be more specific about how you are saving things, what program you are trying to save them with, and...