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I added support for Texture3D in #76 above, it may work for you -- https://github.com/digitalsanity/AsyncTextureReader It's been a while and I...
@JamesArndt - have you looked at Megasplat?
Do you support things like spawning buildings, trees, signs?
That's great -- yes, came across that randomly a few months back and noticed it was you. :) You could have easily spent hours on each of those...
Two separate issues: Spherical macro texture -- the spherical texture (equirectangular I think?) is e.g. 8192x4096 and the UVs are currently...
@jbooth - amazing progress. This is quickly becoming essential for procedural generation. :) On the triplanar and projection UVs, would it be...
I came across this blog post: http://florian-noirbent.com/blog/en/hlsl-simplex-noise-library/ It references this source, which includes an integer...
There might be something here that is helpful: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
Have you tried adding border cells around your graph and ignoring those cells? Or .. this article is rather dense but touches on it:...
Were you able to figure this out, @JehtBlack?
Are GetData calls non-blocking in iOS due to the GPU and CPU memory being shared? Will Unity still make a copy of the object to support its...
@ArConstructor -- These notes/screenshots are good reading -- http://advances.realtimerendering.com/s2015/AlexEvans_SIGGRAPH-2015-sml.pdf -- the...
I just hit on an interesting issue using 5.06b4 with the example project: https://github.com/noisecrime/Unity-InstancedIndirectExamples -- In the...
I think you're looking for something more like Liquid Volue https://www.assetstore.unity3d.com/en/#!/content/70992 or Liquid Physics Approximation...
That's really cool. Have you tried revisiting this with Compute Shaders and AppendBuffers? It's starting to look like you're heading towards the...
This idea is probably too far out there .. but maybe some type of shoreline/intersection-type effect like you see in water shaders would work...
Have you tested with just an empty scene with a couple of single trees in it? If you copy one of the trees from a test scene (the parent object...
https://github.com/digitalsanity/AsyncTextureReader I gave it an initial shot .. probably duplicated functions where I could have overridden, but...
@Michal_ -- should this work with Texture3D? I'm able to create a Texture2D, SetPixels, Apply and can RequestTextureData without issues but if I...
I still have his example screenshots set as my desktop background so I don't forget about this.