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i've just observed HUGE slow down when enabling instancing, but instancing isn't actually possible. so there seems to be a good amount of overhead...
Could you explain the recommended work-around, and any possible perf costs? It's not clear to me what this means: "Nvidia recommends to duplicate...
Thank you, @gevarre !!
Hello all, Suppose I have a single PNG that I want to use in two different ways. For example, I want in one material to use it point-sampled, but...
got it - was trying to avoid compute buffers, but now's a good time to get into it :)
OK I did a quick test using DMI, and it worked great! However, I'm a little perplexed that it still takes 3ms to call DrawMeshInstanced about 100...
Cool, I'll try using DMII. If that is an easy win, seems worth doing/learning.
Hi all, I have a minecraft-ish scene with hundreds of thousands of cubes. I turned on instancing, and it dramatically reduced my draw call count...
yeah this is supposed to work..but it does not. I'm only worrying about 64-bit build, so I jsut copy it to Assets/Plugins..
This is pretty brilliant, heh. I'm gonna try this by sync'ing code with GIT. Using photon for networking. Wish me luck!
After some more investigation and thinking, I suspect the snap or spasm is fundamental to authority loss. When you relinquish authority, you're...
Will keep that in mind...might take you up on it later. I'm dropping this for now. But is this bug still not fixed, as of 2018.1?
Hi all, Does SmoothSync support smooth ownership transfer? Ie. if I throw a ball to another player, and want to transfer ownership mid-flight, 1)...
My client build can connect to a host if the host is an Editor...but not if the host is a build. I see the "Spawn scene object not found for 1"...
I solved this issue by making the player object not actually the "real" player object. When a player connects, I create the "player object", but...
NOTE: The authority-switching logic is happening on the server-only, inside a FixedUpdate. I've seen other users switch authority via [Command]'s...
I'm making a simple soccer game and I'm using NetworkTransform with local player authority for players. Then to have nice physics, I want to...
Sounds good. If at all possible..I hope the hotfix is isolated...we've hacked up marmoset cginc's quite a bit for our project (Subnautica), so...
OK, I *think* I got marmoset actually supporting DeferredShading. I can confirm this makes it actually deferred in Deferred mode (NOT legacy), but...
We're using Skyshop, but we want to use NON-LEGACY Unity5 Deferred Shading as well, and I guess right now Skyshop doesn't fully support that? What...