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I've been using this asset for some prototyping for some 3d platforming, and it solves a lot of problems. However because it explicitly uses a...
Just had to do this today. Calling GameObjectConversionUtility.ConvertIncremental doesn't seem like a good idea as Livelink is already going to...
@okcompute_unity Also I've done a bit more digging with my mac problem. The problem doesn't seem to be with the project's manifest.json. Rather...
@Yacuzo It's entirely possible. I had to switch off 2018.1 for other issues on my project. What I've had to do in 2018.2 is copy/symlink my test...
@Yacuzo I've done this without any problems. It sounds like you may have not defined dependencies between the asdmdef files? The only one that...
Hey @okcompute_unity In both cases I kept the packages in <project>/Packages/local/cratesmith.codebase and...
Just a heads up on this. I've run into a problem with using "file:" on mac in 2018.2.0b5. The following paths are not valid and cause a "version...
I'm jumping on this one too. It might internally be unity's internal design philosophy but from the developer perspective this rears it's head as...
I had occlusion culling working on the gear vr in my project... and then it just stopped working. For my project this is incredibly frustrating,...
Just a warning. Resources.UnloadUnusedAssets terminates any running coroutines silently. Most games can't handle this one cleanly.
Heads up folks. Version 3.4 has been submitted to the asset store for review. It should be available as an update soon.
Hi there folks, A little news on what's been happening. My day job has been taking up all of my time, which has slowed progress on updates and...
Sorry I've been unable to respond for the last week. Had the most epic crunch period was moving house at the same time. Yep, that's the way....
Hey everyone, I've been really busy with other work. But here's where things are up to with autopilot. - There is a version of autopilot for...
This is pretty common internal problem in unity, it often gets caused by temporary files being deleted. First of all make sure your testflight...
Autopilot 3.3.1 has just been submitted for review. It has a few GUI fixes people have been asking for, and a schema scanning pipeline for people...
I know why it's doing this, but it'll be tricky to fix this problem. I probably won't get a chance to look at it properly till the weekend.
Hey everyone. Sorry for the long delay on this one Autopilot 3.3 has just been submitted to the asset store with support for Testflight SDK...
Ah that's the problem, turn off the App token feature in your Area 51 account settings. If it's off, it uses your team token and everything...
Yep, it does. As far as using the beta version, it only has these changes from the current stable version (1.1)