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Of course it doable, that's just the problem. The probe would have to move with the character and always be updated - that's just a huge...
@ jvo3dc hmm this would be somewhat strange - having reflection probes in unity, but still having to write an own shader to use them. @AcidArrow...
Hi there, I have a problem with reflection probes, that may be an understanding problem. In my scene I have a diversity of objects, some...
That's just for convenience :) The ID can be set to begin of each game and be chosen randomly. I think for determing it each time, you'd always...
HI there, I recently switched from ATS Terrain shader to yours - and am quite pleased with it :) Thanks for creating it :) I am currently...
HI there, We are currently working on a kind of arcade multiplayer racing game with physics. In Unity, the physics in Network are a bit of a...
Yes, I had to recode parts of it fpor being able to use it in Direct X 11 - but now it seems to work! :) Great, thx :)
I feared something like that :D We are doing a car racing game and for the looks I need transparent (not cutout), specular, bump AND shadows....
Hey Raoul, I also have a material related question: The EasyRodas3D/Transparent/Bumped Specular works fine in my project, except that it does...
Hi there, thanks for the tool - after trying to work with EasyRoads, Road Architect and TrackBuildR I finally got this tool and it finally does,...
Unfortunatly I cant sned you the project. I will try and disable step by step all plugins, maybe Esay Roads has some problems with one of these......
Hi there, I have recently bought your tool and I am impressed by the features. Yet I have some issues: 1. Weird stuff happens when you try to...
Hi there, I am currently using V2 in a project and have a scene with two roads in it. Since the update of Unity 4.5.0f6 I get the following...