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Hey there folks, up until now we were using the 3d game studio engine, and we decided to switch to unity for technical reasons. We had a WIP of a...
Hi there, Apparently I was loading a the level after the buffered instantiate was created and thus removing the players... ahh boy... e [SOLVED]...
Hi all! I'm creating an online fps game, and at the moment I'm coding the fall damage system, which is actually taking into account the hit...
Thanks a lot man, working like a charm :)
I didn't manage to find what you're talking about, I did find some animation/shader/material related queue though. Also, I'd like to understand...
Sup ppl, Here I am coding some kill messages to be displayed when killing ppl in the game, using an array of length 5. and getting a very...
well basically in update I run several Lerps for different conditions of the player (sprinting, jogging, standing), while they play separately in...
I'm very sorry for the late reply, never noticed you replied this post since it went on to older pages... I did as you advised and indeed it...
Yeah, so it seems, :D I solved it already by passing the vars one by one when needed, thnx for replying guys.
Here's the original code if it helps Player_Info [] players = new Player_Info[16]; void Start(){ if(Network.isServer){...
thats not the problem, its jsut a demostration code, the syntax is fine
will that work? Im actually gonna send it over the network.. is a pointer enough?
Hi there, I'm getting an errors while trying to pass an array to a method. object [] array1 = new object [16]; for(int a=0;a<16;a++){...
well, so it seems, its strickly attached to the parents position... if you have an idea I'll be glad to hear it... I use the mouse look script...
Hi There, I'm currently coding an FPS system, what I do is, I have a FPS controller (the player) as a prefab that I instantiate, then I have...