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Maybe the title is not perfect but it's short and to the point. I want to reproduce the Star Wars Lightsabers, and for this purpose I created the...
So if I use Built-In but more recent, I should buy the second one, right?
Does this work with VR? I mean, standalone VR, like Quest 2. Should work no problem for PCVR, right?
I see, thank you for your time, man!
I see. But I've seen that some particle effects or smoke etc. use this technique, so I thought it could be possible also for shadows. This could...
Correct me if I mistake, but this is the shadows resolution, not the render resolution. I am talking here to reduce the render resolution of the...
Sorry for asking you this but... would it be possible with very little work from your side to reduce the resolution of the shadows to half or even...
What is the difference between these two:...
Danke a lot!!!
I would just know how much RAM is my app using when loaded and launched. As the Light Probes (for what I know) are generated at map loading (and...
Solved I guess: I wasn't using Reflection Probes, because I was thinking that they were not necessary when using Light Probes. Added few...
I also thought that the problem could be somehow that the object is particular, having the normals flipped to the inside, so light would naturally...
Yes, I know this has been treated probably 1000 times already, but after wasting many hours in video tutorials (where coincidentally NONE of them...
Thank you, you signature style stealer!!! :mad::D:D
That's what I'm afraid of but I can't find an option to change the rendering resolution on the Quest. Also: I want to lower the resolution so to...
[ATTACH] Search: it's there. Click: it's not there. [ATTACH]
I tried several searches and read several posts but I couldn't find any info on why the option Resolution Scaling Fixed DPI Factor is not working....
Resolution Scaling Fixed DPI Factor does not seem to have any effect on a build for Quest 2.
I see. Would be really weird if Win would sort one way and give data another way though, but with MS everything is possible.
This chunk of screenshot comes from a brand new project, I am absolutely sure that I did all file operations inside Unity. I only copied the...