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With the new Network framework how easy will it be to run an "in proc" server on the client? So I can build a game with the client/server...
I have the same problem!!! I sent an email . Please help
Hello, I'm using it with Oculus and it's very nice. How do you enable/disable it at runtime? If I disable the component SSAO Pro on the camera,...
Hi, I imported te OculusUtilities_Example_0_1_2 in Unity 5.2.1p2 but the Menu_sample doesn't work properly. The menu disappear and the crosshair...
How can I remove the debug info and stats (like particle counts) from appearing in the game window (they are also showing in the final build)??? I...
I have the same issue. It seems that it happens on latest iOS devices (as iPhone 6 and iPad 3 Retina) but only occurs when you have more than 1...
I would like to report a bug with Acid NoSQL Data Storage: beginning with Unity 4.5.5 version the script fail to create the database files in...
In general FMOD won't create any asset folder when it doesn't detect any event in your imported bank. Try to create an event in the MasterBank in...
I have a MacBookPro Late 2011 with AMD Radeon HD 6770M. Now I'm on Max OSX 10.9.5 (Mavericks) and Unity 4.5.5p4. Since Mavericks combined with...
That fixed the problem. Thank you. Please consider updating the assets or note it in the online doc.
Hi, great asset indeed. I'm using Unity 4.5.5p3 and I have no problems with iOS and Android but I couldn't put it to work on WebPlayer. I have a...
I have the same problem with Fmod Integration 1.5.04 and Unity 4.5.5p2. No FMODAssets folder is created when I import Banks
Yes, the p2 seems to be ok with that now.
I recently faced the same problem. I was creating an scrollable image gallery in Unity, where images are downloaded in real-time from the a web...
I don't think that removing a "release" just to avoid an error is a good idea. Your memory will eventually exceed the quota and the app will crash...
With Unity 4.5.5p1 I have a very simple scene where I download an asset bundle with WWW.LoadFromCacheOrDownload(). Running on iOS 8.1 device the...
I share both the Bootstrap and the Singleton approach. I create an empty scene where all my "Global" manager are attached to a gameobject and...
@tonic thank you for your very clever explanation. Indeed I have an error manager in my app so I will let him manage the situation and set the...
Hi Tonic, it's me again. Is there a method to check the status forcing the coroutine to shoot without waiting the WaitForSeconds? I'll try to...
Hi tonic, I just bought your asset from the store. It seems pretty clear. I made a simple test with your test scene, I launched the scene from the...