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So I found the issue, the issue is the NativeWebSocket library that I'm using throws an exception when websocket.Close() called and the connection...
Hi, I'm working on my personal project and I have a few calls to SceneManager.LoadScene(...) and the game just freezes (crashes) after I want to...
Hi, I'm trying to build WebGL build with GitHub Actions on Ubuntu. I have seen that:...
So yes, this is a bug that Unity hasn't yet fixed. Here is the issue:...
Hi, I have 4 scenes to load in the play mode, the sequence is: Login -> Main -> Game -> Map_1 When I load the Main scene and exit the play mode,...
Haha, I'm working on my project MMO which includes a server-side development and some sprites from old BannedStory. If you want I can send you a...
Hi, My player has a Box Collider 2D and Rigidbody 2D component as well. When I'm moving everything is alright, but when it hits the rope, it...
Thank you very much!
I'm getting similar errors during play mode inside an editor. Everything was working fine on Unity 2017.1, but after I upgraded to 2017.2, It...
Hi, Actually, it's not a bug - my mistake. I'm trying to generate a generic type which is not supported on WebGL and related platforms (For more...
So, I found some time to work on it and I figured out that is a bug with Unity. Here is a log about it: https://pastebin.com/emYddAKT...
Hi, I'm using .NET 4.6 and Unity 2017.1.0p5. On WebGL, I want to use a specific function, and I'm getting this error that tells me that my code...
Bump. Maybe this class doesn't have support anymore? (It was working fine on latest 5.6)
Hi, I noticed that PreviewRenderUtility wasn't working on 2017.1f1 and I got a weird error about it. After some google search, I found a similar...
It's annoying that I have to install to 5.6.x to activate the license. I have now a bad internet connection to do so. :\ Unity support? Please...
What about .NET 4.6? already almost 2017 and we're still using .NET 2.0.
Hi, I'm using Unity version 5.4.1f1 and suddenly i'm getting those errors for no reason, I mean I not changed anything in the code / project....
Hi. According to this comment (from January 2016): We have not looked at this (and probably won't). Though, we experimented with Shared Array...
Hey. Tautvydas from QA team answered me today in the morning, he has solved this problem by deleting Photon Unity Networking plugin. Thank you...
Yes, we have the same issue. I reported, also i attached my project. I hope they'll will see this problem and will fix. If people can vote on...