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Listening to your video on Youtube, I think that what I had was more choppy, more hardware related. I preloaded all the audio files (not 100% sure...
The issue I had should have been addressed and fixed. Since Solstice is free now, please download a copy from Amazon or install the APK on your...
I still have the same problem with b11 and submitted a bug report today. If anybody wants a small test project to verify or help, please PM me.
Has anybody else issues with GUITexts? HitTest doesn't work anymore. The collisions return true some 20 pixels too low (in the Editor), which...
I use PlayerPrefs in Solstice without need for permissions.
What's available in the editor always served me well. There are resolutions for different phones and tablets if you switch the target to Android.
Unity support acknowledged the issue some time ago (cf. above post) and the last time I tested my game on a Kindle it was acceptable (apk built...
PM me with your email address if you still need this example.
You could use #UNITY_EDITOR (http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html) to test for the mouse down position...
If you test with the following class, do you still have missing touches? (You need 4 GUIText components on your screen attached to the script)...
No, sorry I don't. I wasn't even aware that there is another skybox shader than the normal shader. Perhaps you could render the textures with a 3D...
Isn't this the color for objects with no material? Double check your material and texture settings in the editor. Edit: Are you using mobile...
By using Input.touchCount and Input.GetTouch(n) where n is an integer between 0 and touchCount-1. Did you do a test without relying on the...
I'm not on my computer, but as far as I know (cf. Unity reference), Input.touches allocates memory and you call it pretty often in you Update...
Mouse events don't work on Android as far as I know. Use Input.touchCount and Input.GetTouch(index).
Log the position of you touch to the screen with a GUIText (for all events, not only TouchPhase.Began). Check if there is no touch at all or if...
Have you tried the same with TouchPhase.Ended once? I stopped querying the TouchPhase because of similiar problems, mostly after I paused the game...
You'd create your GUIText components in the scene and a script with those as variables that your could attach to the main camera and use the...
If you speak of GUITexture or GUIText for your menus, you could use HitTest.