A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Case 790270 On B15
I'm having a crash after I create a camera with image effects on it. Unity 5.4.0.B13 ========== OUTPUTING STACK TRACE ==================...
How's Air? I haven't touched it in about two years. We switched to Unity two years ago because Air was so buggy and they were ignoring important...
Note that the server will only change map when all the players are ready.
Have you managed to get it working ?
I find that sometimes if you run stuff in the editor the packets seems to get delayed by a couple of seconds. I thought there was a problem in my...
Same.
I'm experiencing the same thing. It looks like the objects are spawned at 0,0,0. This is problematic because at 0,0,0 in my game, there's an...
In this case you can simply change the ip inside the default network manager. Put your local ip in place of localhost.
Easy solution : Try changing localhost for your local ip (192.168.1.12 something like that). Probably a better idea in the long run : You can...
Just to help out new comers. If you don't want to use the default gui, you'll have to override OnReceivedBroadcast() and parse the data string....
I'm also having trouble on 5.2.0f3. Volund_StandardCharacterSpecularSurface is not compiling properly.
Has anyone tried to find the maximum rate?
You can use the networking stuff HLAPI or LLAPI. However, you will not be able to use the matchmaker and relay service. If you want p2p, you...
You need to extend the NetworkLobbyManager and override OnLobbyServerSceneLoadedForPlayer. From the doc :...
I'm also interested in getting the sender on a non player owned object.
I have this problem too but it seems to be random. Edit: Would be great if someone from Unity could explain why this is happening and how to make...
Hello, I'm randomly experiencing Loading.LockPersistentManager() lag spikes when loading using LoadLevelAdditiveAsync. The object calling the...
Yes and no. if the position is too old it's not used and removed. The interpolation then interpolates only recent enough positions. (it's not...
Yes, I think it's fixed I did a quick test after my reply yesterday and it seems to work.