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Couple of Zbrush head WIPs from this weekend...crits appreciated. [ATTACH] Pores on the first dood were a test, and some of them got wiped out...
@AZeus - Thanks. You're surfaces seem to be displaying correctly from my machine. I few seams show up, but otherwise looking good.
Loving the diversity in the entries. Really cool stuff. Had all sorts of issues putting this together. The characters face kept exploding when...
Hey folks, Here is a screenshot of my progress. Not turning out the way I'd hoped, but I am at a standstill, as Unity is generating a couple of...
I'm going to try and put something together for this...here is a quick sketch...bridge still too generic. [ATTACH]
Wish I could be more help to you...just started learning Zbrush back in November, and with my work schedule, and 5 kiddos, don't get too much time...
@dphipps --- Your mech is looking really good, although I am not sure the background image properly showcases your work. Not sure if you've seen...
@Whiteleaf - Those numbers seem quite low for PC/Console. Here is a list of documented poly counts I came across recently, and they're primarily...
@dphipps- To determine target poly count, you may actually want to search the asset store for similar items, as most of them have the number of...
Congrats! Great work all!
@NomadKing - I think @Thomas Pasieka mentioned that we could use the Vert count from whatever package we used to build our models.
@shaderbytes - Thanks for the suggestion. Unfortunately, I am not seeing a "Point" mode. I have three options under filtering: Nearest, Bilinear,...
@HonoraryBob - That's good to know. Thanks. I will see if I can correct the obvious break. I didn't even notice it, as I was focus on the line...
So, thanks again to @HonoraryBob and @GreenGaruda for taking the time to help, as I fumble my way through this stuff. I've moved the seem on the...
@HonoraryBob - Thanks again. @GreenGaruda - Thanks for the input. You're absolutely right about the seem. I'll see what I can do about making...
I'll give that a shot. Thanks!
@HonoraryBob - The original was anti-aliased, but it looked way worse that the current version, which looks pretty terrible. Even running some...
Great stuff so far. Here is a bit of an update on mine...struggling mightily with textures. [MEDIA] Any advice on getting clean lines on the...
@BurnTheHorses - Thanks, man! I did use Zbrush....picked it up a few weeks ago, and have been painstakingly learning how to use it. I also used...
I still have a LOOOONNNGG way to go, but I've been walking through the process (Thanks for the guidance @Thomas Pasieka ), and decided to do a...