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Hi guys! Has anybody made this work with the latest Google VR/Cardboard SDK? The provided YouTube tutorial is no longer useful as a lot of things...
Hello, I have a problem with this asset on WebGL builds. When I enable it (enable script on main camera, even if nothing is highlighted) and...
Hello, please does this asset support WebGL ? Thanks! M.
[IMG] Hello, thanks for that tip with cameras depth. I sorted cameras by depth and it works as it should now. But I have two another issues. On...
Ok thanks. I really really need to solve this issue ASAP.
Yes, I want NGUI over the Liquidum. Now all of the UI elements are distorted. [IMG] How can I deal with that issue ? Thanks M.
Hello, is possible to exclude NGUI elements from this great effect ? I have just build wonderfull weather prefabs but with this one issue. My...
Hello, I have a small question about that product. Is it possible to use that on a 4x4 km real world based terrain for detailed pathfinding on a...
Hello Raoul, I really need your EasyRoads v3 as soon as possible. Can you add me to the beta list please ? Thanks
Hello Thomas, we have a specific problem with your shader ... We have just developed a loading system for our terrains and we need load terrains...
Oh, I am so sorry ... I simply missed it.
Hello, I have just updated to Unity 4.5 and after importing TC Unity shows a bunch of errors "Serilization depth limit exceeded at ..." Any ideas ?
Thank you so much ... Now all seems ok, but "Perlin normal map that affect only one terrain from 4" problem appears again ... Removing component...
Hello, with your new version old problems have been solved, but there is another one. We have a problems with multiterrains. If I create 1 terrain...
Hello, is it possible to show colormap at greater distance ? I haven´t found anything about this option. Our detail textures passes into the color...
Hello Raoul, is v3 beta already out ? if not when it approximately will be?
Hello, I have a problem with this shader ... I set everything according to the documentation and when I hit Create new Terrain Material button...