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For anyone having a similar problem: I solved it by deleting the old prefab and creating a new one from scratch.
I have a procedurally generated mesh, everything was woking fine until I added a mesh collider. Theoretically the mesh collider wouldn't have to...
Yeah, you're right, sensitivity is the core issue, however please, still consider the zoom locking as a nice to have. Cheers!
Hmmm... not sure if that's is a good advice. I can't tell for other laptops, but I find the MacBook's track pad more convenient than the mouse for...
For anyone having a similar problem, it seems the Depth Texture (and probably the Opaque Texture too), is a per session item, not a per camera...
I'm also tried the same tutorial in Unity 2023.3/4/5 and 6, but it seems to only work on the Scene View, it doesn't seem to work on the Game View....
I don't think that can be the case, I have been getting this error since I migrated from 2021.3.23 to 2022.3.3... No errors appeared during the...
Thank you... I'll surely take a look as soon as I have time.
I'm trying to follow this tutorial but I'm stuck in the first stage, where it teaches you how to use the depth adjust the material's transparency...
When working with a touch pad or track pad is very easy to accidentally zoom in or out the blackboard, so a toggle to lock the current zoom will...
I'm running Unity on a Macbook Air M2 and the Unity HUB is always listed as a High Energy Consumption App. But is not only that, the hardware also...
I'm using a Macbook air M2 and the zoom in/out control is extremely sensitive, so much that it is almost impossible to get the blackboard on a...
I haver an screen space canvas which works perfectly well in the editor, but on the android device it is about 250 pixels wider and taller than...
I'm trying to create a second (stacked) camera on the fly but it seems like there's no way to do so. UniversalAdditionalCameraData has...
Thanks, good to know!
Actually I wrote my own Gizmo as it seems there's no more convenient way of doing this.
I have a situation in which having all collider's gizmos visible all the time would be extremely useful. Is there a way in which I can tell the...
Yes, but that doesn't help
I'm using URP in Unity 2021.3.23f1. I'm trying to use Shader Graph (12.1.11) to create a shader for which I need to know the direction of the main...
Thanks!... although this does solves my problem, the fact is that Screen must always report the size of the Game View window. I don't know if this...