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I could understand your concern, if it were required. It's a little scary if you are blindly committing every file in the project. Source control...
I read over your discussions with Google and it sounds like you were having trouble with separating permissions and privacy policy. Prominent...
Privacy policy is found by opening the Google Play Console and selecting the "Store listing" for the appropriate app and then scrolling all the...
I did includes the specific date of the build I was using and it was recent. Whatever was fixed long ago appears to be a similar, but unrelated...
One thing to consider is devices, such as the newer ones in the Samsung S / Note series, have a fullscreen mode. Basically, you may be running...
Unity 5.6.5p4 (Released 12 April 2018) is 1 year, 1 month, and 8 days after your post. Now correct me if I am wrong, but "soon" seems like it...
The build tools being suggested are ridiculously outdated and a solution is unlikely....
It means I did not assign the texture in the editor, but wrote code to perform the operation. I don't know what changes have occurred after Unity...
You may want to include the specific error (in a spoiler box to avoid making a massively long post). As you can see from previous posts, it has...
Since the image is cropped and positioned when uploading, I inspected the element to get the actual size. The banner is 998 x 340 actual size,...
I think it is a bug in Unity 5.6, but adding android:resizeableActivity="true" to the application tag will force the view to stay in standard,...
When including it in both locations, use "provided" instead of "compile" in your library gradle.
I stumbled across https://assetstore.unity.com/packages/vfx/shaders/iridescence-thin-film-42944 while searching for something similar, but I am...
Just wanted to drop by and say thanks for this. This has been one of the only "external" assets that gets included in every project I start. It...
Using Unity 5.5.X and getting "You can remove this delay if you configure your web server to host files using gz compression." when loading each...
Are you trying to use JS code in a C file? That would be the issue.
There was no reason to double the length of the file by double spacing everything (including the brackets). Ran into this issue while using assets...
I have not come across the issue I was explaining since using 5.5.3f1. It appears something in that version, or one very close to it if I skipped...
I appreciate your input. The entire purpose of the final blurb was to say it was not to bash Unity, just not the same comparison. I hope you don't...
Those are comparisons. UE4 is not a far more expensive or extremely complicated platform. I don't know what to tell you. You seem a little too...