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Just a late reply from more than a year later... Jessy, this is an amazing productivity coup you've delivered, thank you very much!
Well, the ball leaving the playfield is not the issue I'm trying to fix. =) Sorry if I wasn't clear before, I should have made a diagram. Does...
I posted the same question just now. If you had an answer, can you share? Post: Hitting hidden corners in walls of box colliders (UNSOLVED???)
Hey there! I'm the third person (over the years) to post about this apparently super-arcane issue, because nobody's ever answered it (that I can...
Based on my understanding of collision layers (always a shaky statement!), and given the following code: void FixedUpdate () { RaycastHit...
Turns out... well... I'm not sure exactly how this happened, but when I tested it, I didn't run into any problems. But when I closed and...
Short answer: rewind the animation. Long answer: Ugh. OK, this is a multi-part problem that is (relatively) easy to solve, but stinks of...
Add my "thank you" to the growing pile. =)
In my scene are several instances of a prefab which contains an FBX file exported from Blender. It's just a mesh, nothing fancy. The prefab was...
If I understand what you're saying, there's a way to export just the animation data from Blender, and not the entire object, etc? Makes sense,...
Here are the results. They are positive, but there are caveats. I love Unity, but if this was a custom engine tool at a company I was working...
Same issue: right now, we have a character model created in Blender with Actions. Those actions show up in Unity and animate correctly. However,...
I'm seeing the same issue with the script not updating. I'm using Unity 3.4 on Windows 7 Pro. It's not even measurable in seconds; I have no...
Thank you, Pedro! We actually started yesterday! But so far, it's just people we know. (We've moved around a lot, so we know a lot of people,...
Hi to everyone on the Unity forums! My name is Ted Brown, I'm the Game Director of Ninja Baseball. It's an indie project, so I'm also the...