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vitriol aside, do you remember how you solved this?
this thread is now the number 1 google hit when trying to figure out how to make a sprite atlas via an editor script. what is the right way to do...
I'm running into this as well. it seems to work flawlessly on the xy plane, but not the xz plane
any idea what the bug actually was? or what asset was breaking this? I've tried all of the above and it's not working for me for some reason
the PowerSprite Animator is already saving properties in to the animation clip for the node positions; I simply copied what it was doing for node...
triple post, I got this all working mostly. I went with the flow, saving the size and type data to the animation clip, and added functionality to...
I've actually started to go down this road tonight, I've added a way in the editor window to give nodes a Size and a Type. The Types are Hitbox,...
I really like the simplicity of this tool, but I'm wondering how people are using it with regards to attack animations, and hitboxes that might...
Been using this plugin on and off for years. it's pretty good, until you run into a wall. Why is the Rewired code obfuscated? Why is there not...
it seems that just dragging a fresh copy of the fbx into the scene works just fine. no idea what i did that caused the original copy to get all...
trying to figure out the animation workflow from Blender to Unity the character on the left is an import of the blender file, animating with...
cool @QPhysics glad you got it working, and thanks for troubleshooting the array size thing!
@QPhysics it's tough to share all that, i have a lot of wrappers around steamworks methods . Here's what i'm doing in a nutshell though 1....
it looks like in Cmd_SendData, you're finding all the players and calling Target_PlaySound, which is why players can hear themselves. ideally you...
any luck with this @aNormalGuy ? running into similar issues myself
+1, seems like an oversight in the API
Is there a way to control how much bandwidth is spent downloading addressables? I'd like to play around with adjusting the rate on the fly, e.g....
Seems like we've figured out over here how to embed Addressables into the build, and how to download Addressables. But we're not sure how to do...
I'm trying to build the nav mesh at runtime for a procedural world. I've got it working, but the results aren't great. Any tips on how to dial...
I'll +1 this, it would be really helpful to be able to make a base/master prefab after the fact. It's hard to know how a project will grow over...