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I'm experimenting with the 2D lights in the Universal Render Pipeline and would really like to see the addition of a component-wise-max option to...
I've just been wondering the same thing and worked it out after a little Googling and playing around: When deep profiling is not enabled The...
@CookieSalad - I'm also seeing the issue with collisions happening with colliders which aren't actually touching, it seems to be iOS specific in...
Just had a quick go with the Unity Hub beta. Here are my thoughts. Suggestions: - It would be great if we could install Unity patch releases...
I'm using EasyThreading in my current project and think it's a great asset. Makes using Tasks in Unity easy and the asset is also surprisingly...
FYI. I've just tried to use this tool to merge some scene changes and ran into a "Cannot do a double change on the same key in a mapping" error....
You can get the behaviour you want with a little editor scripting. I've written a blog post on it here:...