A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I love you guys. Can you reveal more about the Audio Filters?! I suggested that last year on this forum :-) Will this improve audio on...
http://www.youtube.com/watch?v=e35tbTDF7dw
Christopher offered his music for the project. I can't say more than that. The app contains four of his compositions.
http://tinyurl.com/yzrmcyn Thanks to the Unity community for help and advice in the development of Red Planet! Enjoy.
Sure, the error is harmless - my projects still run. However, the constantly blinking red text is a little annoying. It mysteriously stopped after...
Is my installation of Unity corrupted? I cannot stop the error I posted a thread earlier about: !lsNormalized (dir) This appears constantly...
I am even getting this error when I start a new empty project! It persists even when all objects and cameras are removed! Help.
It sounds like your scenes are all using the same assets folder and you are overwriting the terrain each time.
!lsNormalized (dir) I am getting this error message since starting a new project and it continues, even if I load older projects that...
From a development point of view it makes sense to design your graphics for an iPhone set to medium brightness. I kept mine on full bright all the...
RenderSettings.gamma feature would be nice - you could then allow the user to set the brightness within the app if it appeared to dark. This...
Brilliant. I just updated. Everything in my project works fine, apart from one object which mysteriously no longer moves when a trigger is...
I have a few short loops playing (1-2 seconds) of uncompressed Wavs at 22khz... I find the audio glitches quite often, clicking noticably. I am...
Presumably it's ok to use OnGUI for in game menus (such as a pause screen or for a menu where the action will stop)? As this would be rendered...
I am very close to completing my first app - everything is fine-tuned. Are there any compatibility issues with previous builds of Unity -...
Duh!!!!! There's nothing wrong with the script... I'd set the object layer to Transparent/FX - so it was showing in the editor but not on the...
What it does: Detects if another object has been moved out of the trigger and makes the object visible. Works perfectly in editor but the...
Physics.IgnoreCollision - this ignores all collisions between collider 1 and collider 2. Is there a way to have collider 1 affect collider...
Prefabs should be fine. But 60 3D models sounds quite heavy - especially if they are polygon high and using physics.