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Yep, that did it alright! so that eliminates the need to use the worldSpacePivotPosition variable. I don't think there's any alternative ways of...
So I tried your scaled objectPos solution (after adding closing braces to the length functions, cause they were missing) But no luck with it, it...
Yeah I am scaling the object, is there a way to get the object's scale in the shader and factoring it into the vertex position somehow? also...
ah, thanks for the clarification. I did try using "v.vertex" in some of my tests but it doesn't seem to display the noise at all, and I did try to...
I've been tinkering with a procedural noise shader but I'm not sure how I'd go about "binding" the 3D noise to the object position? [ATTACH]...
Thank you so much, I really appreciate the in-depth reply! I'd also like to thank you for all of your solutions that have helped me in the past....
I'm trying to achieve a parallax effect similar to this: [IMG] [IMG] There are also several shadertoy shaders that are like this....
Yeah, I did encounter the various metaball techniques like the one you mentioned and marching squares, maybe I'll do those if they're less...
Is it not inefficient to have a fixed array with a bunch of unused entries? or should I not worry about that? I'm not very familiar with compute...
I thought about using arrays, which is probably the right direction. But aren't array sizes static in shaders? or can you define a dynamic sized...
So I'm messing around with 2D metaballs and I was wondering if I could somehow link the metaball function in the shader to a list of gameobjects?...
So I've been trying to use the new input system but i can't seem to figure out how to setup the mouse axis to have the same behaviour as the old...
So i tried setting the center of the grid to always be the center of the scene view, and that seems to work. But when i set the grid size too...
So I've managed to create a grid in the scene view, but it's limited since I'm using a for loop. How can i make it infinite like the one in the...
No, you can only install version 2.2.2 at least on my version 2019.3.0f3. But it's maybe possible to bypass by changing the version in the package...
Any estimate on when 2.2.3 is out? and why cant we revert to older versions through the package manager?
Never managed to fix this, and i haven't tried since the last time i posted. You could try making your own rule tile from scratch or try to figure...
was also broken in 2018.2.16f1 but the fix seems to have made it into 2018.2.17f1, so this can be marked as solved if that's a thing.
still broken in 2018.2.15f1, it seems to be updating the far clip plane but not the near clip plane? gif to demonstrate (recorded in 2018.2.15f1)...
Nice, glad it's getting fixed. Thanks for the fast response!