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When toggling Transform as in Applicable Class within U2DEX's preferences, I don't think that the Transform's 'Size' option should be limited to...
I get an "array out of bounds" error in regards to my Spline Follower upon reaching the last point for Splines that have multiple points on top of...
Thanks for your reply. I am saving this code in case I want to continue using the Spline Projector over the Spline Follower. Since my projectiles...
Thanks for your reply. There is little documentation on the Spline Projector and I'm running into some issues with it: 1. The Spline Projector...
I contacted you through the form about two weeks ago but did not receive a response (no worries), so I will post my other two questions here....
Thanks for your response. I'm not sure what you mean by "the Y points up," but but changing the motion panel's rotation offset to (x: -90, y: 90,...
Here is what it looks like when using 2D mode with normals set to 0, 0, -1 and with the same SplineFollower settings. As you can see, the square...
2D Mode or normals with a 1 or -1 in the z axis don't allow my Spline Follower to rotate in the direction of movement on the spline. Am I doing...
I am trying to get my Spline Follower's transform (and attached sprite) to rotate in the direction of the direction of movement along the Spline....
Using Unity's built-in Particle System's "Texture Sheet Animation" module, I can select "Sprites" mode and input a bunch of sprites from the same...
I'm experimenting with Visual Effect Graph after working with Particle Systems for some time. Are we able to set the material used by the...
Thanks for the reply. So these "subtle bugs" you mentioned are still possible when Sub Emitters are not children of their master Particle...
There does not seem to be a lot of guidance on this question. I know that a Particle System's Sub Emitters module will not let you reference a...
Thanks for the reply. Given that I do not need to control the Particle System rotation variable very often, I think that I will enable/disable as...
@UnfinityGames I primarily use U2DEX for its snapping feature and extra grid (in addition to the Unity grid) for my pixel art game. Thus, I only...
Thanks for the detailed reply, @bgolus. I think I did it - I combined LegacyShaders/Particles/Additive and LegacyShaders/Particles/Multiply into...
I thought that Shader Graph was just Unity's version of a visual shader-authoring system. Luckily I own Amplify Shader so I may take a look at...
Thanks for the reply. I think that the custom shader with two passes would be much better than having two particle systems. Many particles should...
I’ve been using the Particles/Standard Unlit/Additive Multiply shader for particle effects that should look luminous and glow-y. The issue is...
The other day, I upgraded from 2019.1.1f1 to 2019.2.0f1. I did not change any project settings in between. The number of tracked shaders and...