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Very nice, thank you!
I see, but I had a very similar problem with a big texture also... that makes me think it is not only about the lights. You can check it here,...
Hi, I'm getting an annoying color banding with any 2D light. It happened to me in my previous project, but I want to see if I'm able to solve it...
Let's imagine this scenario (Invented): I have a class that is Level. This class contains information for the levels, like difficulty, enemy...
Hey IDreamofIndie! yes, those amps are some mistake in the format of text or whatever. Download the Unity Package which has the files correctly....
problem is this is Ferr2D, I cannot set 2 renderers... I asked in their thread also.
I am trying to set different MaterialPropertyBlocks for a MeshRenderer that has 2 material. But as far as I know, this is not possible, since you...
Hi! I'm trying to use material property blocks for the textures in ferr, but I found is not possible to use material property blocks in a render...
Hey! I am very interested in this. Would it be easy to know if an object it's inside a light radius? I guess, if the lights are meshes, that I...
Hi! I am mixing 2 cameras to be able to blur a light renderer (Light is meshes with color gradients) and I'm getting this assertion error...
Hi, I'm having some problems with Material Property Blocks... My objects are always sprite renderers, but they have 3 sprites. The shader...
Glad you like it, you are very welcome!
No, no, that is awesome. The problem is that I tried ti put unity_deltaTime in lots of places (after speed, next to mass...) and it never works...
Hi guys, I'm making a shader that calculates splash animations for water. The shader is used in blitting because it uses a texture to make the...
Ok Guys... I've been struggling with this for days and I feel quite desperate. I need a ripple effect on water for when an object hits the...
Hi guys, some weeks ago we made a post in our blog about how to make fog for a 2D game, using color gradients. I think this may be very helpful...
Ok, something is bugging me a lot. I have an object that controls another object. Whenever object1 moves, object2 follows it. So object1 position...
I'm glad you liked it :) Yeah, just think that now you have to "inyect" force to the waver from many sources. To add the force from the players,...
change var to the actual type. in the first 2 should be Color, in the last 2 should be float. Remove the 2 dots and the type after. Should be like...
Hi, We made a post in our blog talking about how to make foliage wave in a 2D game, and I thought it would be very nice to share it with the...