A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If you have many UI elements which are only for display purpose and does not interacts with user (images, labels), try unchecking "Raycast target"...
So i had this issue gone in earlier versions, but now it seems to be here again in Unity 2018.2 version. Parameters window in Animator window...
Hey everyone. I'm trying to get WebGL work with web3 library, but can't figure out why i keep getting error. Here is C# script public class...
Which object has instantiation script? Either make sure that arrow and that object has sames axis or make arrow as a child of empty object with...
Just add transitions from one attack animation to another. Or make transitions from "Any state" instead of Idle.
Do you use mecanim to animate it ?
#3 can be "fixed" by clicking on aspect/resolution button in game window each time GUI disappears, though it's annoying, yea.
Just create trigger in mecanim and add it to transition, so when the trigger is set, the transition will be triggered. To set trigger use...
How do you set rotation ? Do you use transform.rotation = Quaternion; or slerp etc ? Try using <= and >= instead of ==. Also it may be easier to...
You can add this in coroutine void Start() { StartCoroutine(GoForward()); } public IEnumerator GoForward() { Vector3 targetPosition =...
You can add punch event to animation clip. Check here more about it https://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
EDIT: Nevermind, it was all in front of me, current time and frame can be seen in transition preview window... Thanks for help anyway @TrickyHandz :)
I found this code somewhere and it returns me AnimatorController shown in editor, it's using Animations namespace already.. static...
Hello everyone. Is it possible to get Animator class while game is not in play mode ? I need to get info of selected transition via script, but...
You need animaton to be recorded with root motion and apply root motion in animator, otherwise you can move only in code i think.
I always add idle animation on entering state machine and then conditions for transition, works fine for me.