A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We have now attempted a threaded approach and seen that it's not allowed. The five milliseconds to set the motor speeds is prohibiting us from...
Hello! We are on version 1.7.0 of the new input system, Unity version 2022.3.17f. Calling Gampad.SetMotorSpeeds is extremely slow, it takes...
Yeah it's not mentioned anywhere but it works. The LOD component calls it "size" making you think that it does some complicated calculations to...
Why not just lower the "size" parameter? From how I understand it halving the size does the same thing as doubling the transition percentages,...
Hey this might actually do the trick! Thank you, I'll try it! So you're basically using the bit-size of the data type as an enumerator? It's a...
Hi! Let me know if this is in the wrong place. Imagine you're writing a job that has first some set-up code, then a hot loop. Inside the loop you...
I'm requesting this! Working with procedural animation you often want to figure out the physics of some kind of simple main body first, and then...
Cool, thanks for the info. Yep, I also got it to be very fast in specific test cases! Problem is, if you have a huge amount of data that's...
Yeah, correct! My game relies on some very heavy simulation (fluid sim) and working on the main thread doesn't cut it. I did try the jobs system,...
Gotcha, I'll just have to try it :) Update - have been able to semi-reliably reproduce the problem by spawning 10 threads each frame and having...
I'll look into sytem-wide profiling! Sorry about the lacking technical knowledge. Also I will try to finish up my parallel processes before...
It's difficult to know, because the issue doesn't occur during deep profiling. I have a theory that the reason is I have my own custom scripting...
Okay, so I managed to reproduce the problem in a standalone build (kind of): [ATTACH] It appears that this time it's not UpdateAllSkinnedMeshes...
Thank you for your answer! I'm on 2019.1.8f1, Windows 10. And yep, I'm profiling in the editor - I'll try profiling the standalone and get back...
Hello! I have issues with PostLateUpdate.UpdateAllSkinnedMeshes sometimes spiking up into the 20ms range, causing lag that's quite noticeable....
Thanks for your answer. In the examples I can find several LAN examples, as well as one List Server example (the tank game). What I want is just:...
Hello and thank you for making and maintaining this! I'm doing my multiplayer "hello world". Got some synchronized little players running around...
If you have a 3D start size it seems to only set *one of the axes* rendering it completely useless....
Sweet! really looking forward to that - I'll try to keep a door open here and there in my code to hopefully be able to utilize it in the future....
Perhaps I should just wait then, and try to solve my problems with old school c# threading in the meantime. There's a lot of potential to the jobs...