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yep tired both, nada
Iv tried the auto connect in the build settings, but im not gettin any profiler response. Am i missing something or does the profiler not work...
Is there a way to remove the splat maps from the terrain? i have one that is no longer being used and cant for the life of me delete that thing
I made a similar shader ( at least the cutout/ no cull) and its a couple posts ahead of yours. you might be able to pull what you need from there....
Iv noticed the problem occurs after light baking the objects... so something in the lightmapping?
Im trying to get my cutout transparent shader to correctly light bake. With real time shadowing the shadows work correctly but when i try light...
When using Hdr and tonemapping in some part of our scene there are small speckling. has anyone encountered this? workaround, causes?
Here is a simple shader i put together with the amazing strumpy shader editor that uses vertex color to drive the wind.
Im trying to fade from one texture to another. So for example i want to fade from a green healthy plant to a burnt one. Iv been messing with lerp...
^ Im using LODs and the terrain system dosnt support LODs. and i think im ditching the vertex animation, as with lods i doubt the animation will...
wow really awesome man! Is there an eta for this, i cant wait to get it in my scene!
Has anyone made a shader for wind on plants? Iv been truckin along on a my attempt on a plant shader and hit a little road block with the wind....
So is there wind settings for the TreeSoftOcclusionLeavesMove.shader?? I see the trees moving, but its not much
got it thanks! works awesome. There is one thing, does the Nature soft occlusion not reviece shadows? im not seeing them, and if it dosn't, how...
Solved: Downloaded the default shaders from unity and it had a render to texture shader for soft occlusion.
yeah iv run into this aswell with some trees and rocks. On thing i found is that if the groups pivot isnt centered the lod bounding box would size...
I was wondering if a forest that share a single mesh object could have their own indavidual vertex lighting baked to them. So i was thinking...
I would be very interested! Looks awesome. Would this be a usefull tool for baking lighting to a forest? Would this just be used for baking the...
Is there a shader out there that has wind without needing to be in the terrain?? Or at least for hand placed meshes that use the terrain...
Any chance of posting the shader? Looks exaclty what i was looking for. Would this be usefull for trees? is there a way to ctrl the parts of the...