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Be a hero of a story! Tap your way through to become a legend! But watch out! Screen borders are a bit tricky! Collect coins, complete challenges...
Hello! I wonder how frequent is it allowed to show ads to a user? Generally I mean what is the time limit between two ads, so that my app...
@PlayKiseki I did everything like you said with @marcpeyre files, but i get an error when reporting achievement in Unity Editor...
New 5.0.1f1 patch has solved issues on my Nexus 7 2013. Now everything is smooth 60 fps. Some Low Cpu Fly and LG devices show good performance too...
Thank you for the reply, I thought about that way too, but a way with c sharp GData lib would be more preferable to me. It seems to work, but for...
Hi! I see that a topic was created long ago, but I am wondering if you have a workable solution for using new version of Google Data API? Dropping...
Hello, guys! I would like to you Google data API in my app, but I experience some problems. I have downloaded a...
It seems like the this issue is only on android, on iOS everything works smoothly
Also don't forget to change Application.targetFrameRate to 60, because since Unity 5 it is set to 30 by default. So it made my game playing way...
So, has anyone submitted an issue? How to let unity developers know about this problem? It happens on both Nexus 7g2 and Nexus 5
I have the same issue with fps drop to 15-30 after migration to Unity 5. Even disabling of UI canvas does not work either. The only external...
Well, I think that the best way is to use layout components. Let your Panel with content have a "Content Size Fitter" component, then make sure...
I agree with you. But the author of the article, said that for the purposes of his game it was more efficient to move the level in his game using...
Hi, everyone! Recently I came across an interesting article in my local language about performance issues that are connected with the nature of...
Really nice thread! I am trying to implement this supersmooth lerp method in order to make an object or a camera move smoothly by itself, because...
The problem is liklely to be in some script implementation, because even only one object has such lag/jitter, no fps drops.
I tried to implement that behaviour, it seems like problem is not in SetActive and iTween(as i tried standart unity Translate() and also just to...
I uploaded the part of my project. This lag is present even when i comment the 9 line in Instantiation.cs, so that only 3 objects move....
I have 16 objects in my pool. (i think that this amount is impossible to effect GPU and CPU performance, maybe the problem is in the wrong method...