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Hi I have a third person orbit camera that I have configured using: Value Vec2 | One Modifier: Right Button, Delta/X Mouse This works fine,...
Thanks a lot, that worked a treat!
@Gregoryl I have the same question but in my case the camera switches from player character to different vehicles that have different freelook...
Hi, Wondering what the best way to achieve camera movement using mouse only when right button pressed. Ideally I would like a...
Seems something else was affecting performance. STORE: var intPosition = Mathf.FloorToInt(floatPosition * 1000f); KEY TO LOOKUP: var intPosition...
OK so yes I have discovered that the issue is using floats as keys doesn't play nicely with rounding issues. I thought strings, but ToString() and...
I am using a nativehashmap<float,bool> within a Job to compare against a float if (hashMap.ContainsKey(xPosition)) { //DO SOMETHING...
I think this was the issue. I was creating a new NativeArray and assigning from external source. I should just modify the single original...
Doh! Didn't see that, just tried Mathf and got errors. Thanks all!
What about if y is smaller than x? No Math(Abs) in Job
if x == y is not reliable enough due to floating point differences Mathf.Approximately(x,y) is not available inside Job How would you compare...
Hi I have a class running a variety of jobs, and I want to pass an array of floats into this class from an external class so that one of the...
Just got the asset and seems pretty comprehensive. I have two questions: 1. I have a cautious cowardly AI that is set to flee from player when...
OK, have it your way.
I understand what you are saying about smoke and mirrors, but when I am dealing with an exclusively external camera looking at an entirely physics...
So I used a third party wheel collider that allowed me to intercept the raycasthit and modify its point property with an offset driven by perlin...
So I did some experiments and realised that applying force to rigidbody has a flaw in that I am trying to move an object of relatively large mass...
Of course, forgot about the potential grip delta issue, I will give it a go and see if that is noticeable. It would be nice to think that this...
OK cool, just wondering if I had missed something about adding load direct to spring but in fact forces via rb should be realistic enough. Thanks...
All these points make sense, yes I just need to give impression of undulations, it will be third person though. If I apply a force to the rb at...