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I am on Unity 2018.3.13f1. While I have not gotten a crash yet, it does take quite a while to build my very, very simple project. It is simply a...
Hey guys. I am just looking for a little discussion here. What is the way you guys handle animating arms and weapons in an FPS style? I was...
He is what I have set up(ignore the random art I used, lol): https://streamable.com/658ol It isn't working the way I would like. The HingeJoint...
What do you mean by that exactly? Do you mean use HingeJoint2D and attach a SprintJoint2D somewhere?
Hello, I was wondering how to make a LineRenderer "bounce" as it follows the user's mouse. I have tried using a HingeJoint2D. While this adds the...
Thank you! I will give this a try :)
Lmao, I cannot believe I missed that. I even checked out that link before lol. I cannot do the first option you mentioned because I already tried...
Hello all, I have spent the last week trying to get a variable to sync on the server and the client side for my project. I am implementing a...
I feel. However, I am quite impressed with the C# 6.0 and .NET 4.6. It took forever for a Scripting Run time upgrade. About terrain though, I...
Did you ever figure out how to do this?
Hmmm okay. Thanks for the info man. I am really digging this Asset so far! I have ran into a couple problems but I feel it will solve most of my...
Lmao, that was a noob error. I have one more question for you though. Is there any way to completely remove the ability for UNET to use Unity...
@thegreatzebadiah So I have just purchased NAT Traversal and the example is not working. When I try to host, I get an error that says...
As mentioned above, DontDestroyOnLoad is probably the easiest you could do here. Now, if you need really complex things, like picking up an item,...
Hello everyone, I feel like I have a simple question, but I can't find any answers for the context needed. I would like to allow users to create...
This. I submitted a bug report and they said they will fix it. It was only a bug in the editor for mobile only.
Okay, I guess. The only reason I haven't already is because it said "How to reproduce the bug", and I am not sure if this is a problem with...
Nvm. It didn't freaking work. God I am getting mad. I mays as well go back to 5.4 with 5.5 being a buggy landslide.
All of those, no. I can't find out till I get home in about 4 hours, but this could be a problem. When I downloaded Unity 5.5, it only downloaded...
No, I have already tried that. Its at 64 because its the lowest I could get it while looking good in 5.4.