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Yes, I am observing the same thing too.
The rig builder component breaks the character's animations. This is a very simple scene, with a single 2D blend tree in the animation controller....
Yep, I had to switch the damped transform with my own solution.
Did you ever figure this out? I believe I am hitting the same issue. What unity version are you on? I am fine on 2022.2.0a10 and below. I've tried...
Problem: It looks like cloud layers are broken in 2022a. The clouds renders on top of everything. Expectation: The cloud layers are rendered in...
Looks awesome. Please consider support for HDRP.
Is there a comment from Unity on this? Will this be fixed?
I switched to adding/removing Disabled component not too long ago. private NativeArray<Entity> CreateEntities(List<RenderMesh> meshRenderers,...
Previously iv'e been hiding entities by removing the TransformMatrix component from the entity, and showing them again by adding the...
Is GPU instancing for shaders created through shader graph still planned for the HDRP? I just tested Unity 2018.3.0b1 and it still doesn't support...
Is there an estimate on when we expect this feature to arrive? Its already part of the LWRP, so hopefully soon. GPU instancing is required for...
Fixed namespaces issue by copying the packages from the temp directory to the packages directory. Definitely something going on with Unity 2018.2,...
I was able to get the HDRP working with ECS in the latest version. However the namespaces still cannot be found in visual studio. After...
I updated my project to the latest unity version (2018.2.0f2). Updated Entities to the latest version (0.0.12-preview.8) with the package manager....
I implemented an image-plane selection technique that ignores depth. For this I am casting a ray from the screen, and whatever object is hit first...
Add me to the list of people requesting this feature.