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I have a UI Panel that has several-sub panels inside. Each sub-panel has a grid layout group on it and will display a series of icons that are...
This asset looks great! Thank you so much for sharing it! Would this work with a 2D builder/RTS game where objects are added to, and sometimes...
Thank you, I'll check that out
That didn't help. The library rebuilt and the packages still show up in the hierarchy. And they're still read-only, so I can't delete them. Is...
Been away from Unity for a few months. Came back and started a new project in 2021.1.17... A basic 3D project gets a bunch of packages loaded...
OK, I uninstalled 2020.1.6f1 and reinstalled and the problem went away
And now I can't even load old projects, in earlier versions, because it pops up an "Unity Editor Update Check" and then gives me the same "Failed...
Upgraded from 2020.1.5f1 to 2020.1.6f1 and now I'm getting the error. No way around it...
OMG, that works. Thank you so much!
You are correct - foundTargets is referenced only 3 times in the entire project, once at initialization and twice in the for/while loops. I also...
No, it only runs once
All this code (except the Follower Class definition) is within the same MySQL class, which does not inherit from MonoBehaviour, so there is no...
I have a routine that reads values from a MySQL table and puts them into a class called Follower. Follower is defined as: [System.Serializable]...
Yeah, it was marked "trigger" and would register about 10% of the time. Is it possible for a collider to be too small? I think this one was a...
I have a room created with ProBuilder (big cube, with flipped normals to make it playable inside). It has a mesh collider on it and I tagged it...
I'm new to ProBuilder, so this is probably a user error, but I am having an issue that I can't resolve. This is with ProBuilder 4.0.5, in Unity...
OK, I see the problem now - my player movement controller (in another script) is overwriting the initial spawn point rotation, and it's happening...
I'm trying to spawn a player prefab at a specified spawn point, with a specified rotation. I have the player as an empty game object with a model...
I finally got it sorted out. I was trying to split it up into different classes and it was making it more complex than it needed to be. I...
Thanks Suddoha, I'll try some of those suggestions. The while loop is working for now, but I know it's klutzy, so I need to understand coroutines...