A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Certain platforms require it, such as consoles.
This weekend the team at Unity stopped by Philadelphia to attend not only Dev Night on Thursday at the Philly Game Forge, but also to Pipeline...
Use what works best for you and your team. Both have their ups-and-downs, but you can't make a wrong decision with either tool, as they are both...
Thanks for pointing this out, I didn't realize this. I'll add an update to the blog post!
Is it working now? The trick is using the same script for both objects.
You can create a parent object, and then create a child object, and attach the two by dragging the child on top of the parent from within the...
Thanks! I'll update my blog post to reflect this.
Glad I could help! I have added a bit more content too, as additional questions came up along the way. Do you know if streaming will ever be...
Hmmm I should bring this up to the team....
[IMG] I originally wrote this for my blog, here. I figured it would be helpful to the folks looking to port to WebGL. Let me know what you think!...
Since I upgraded to Unity 5.0, I receive this error about Unity being unable to find the csharp compiler. The only resolution I've found for this...
Today Microsoft announced that when you go to install Unity, Visual Studio will be the default IDE selected. The Community Edition is included,...
Awesome thanks! I'll work on that today and let you know how it turns out!
How can I make my particle start from the beginning of its loop when it is iniatlized, or re-activated? In my current situation, I'm using your...
If you are looking for Visual Studio,Dvoyles@microsoft.com'] shoot me an email.[/EMAIL] I'm an evangelist at Microsoft, working with startups and...
I’m trying to collect info about the backends that developers are using for their Unity games. What do you use? Azure? GameSparks? AWS? Please...