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This is a great write up, I would add it to your framework megathread 1st post.
Thank you - I really do not have specific questions at this point. I am amazed by what you have been able to achieve. Covering the most common...
@DreamingImLatios Out of curiosity, do your systems have like for like functionality with Unity's or are they optimizations for specific use...
No. And yes, there are alternatives. Depending on your specific game design, you will be able to choose the best broad / narrow phase approach +...
@DreamingImLatios - amazing feedback and great that you are still hanging in…same for @tertle and a few others… I belong to the group which lost...
Try mesh with line topology
I also think spatial hash might work best in your case. you can also make some assumptions if your cubes all have the same size and certain...
I have been off unity for too long to give specific advice. What’s important for you 1- understand latest gfx api (it has evolved and the latest...
If I understand you correctly, it seems a mesh + vertex colors is what you want
Sounds to me you are discussing two separate topics. Technology: FSR vs STP If one is superior in all aspects, it seems reasonable to sunset the...
The plane having a mesh collider should not stop the cube “floating” in it :) I guess you could define sea level as 0, ray cast against the wave...
I think your “hash” is likely feasible for what your are describing… needs maybe some design and potentially a lot of info can be decoded into a...
this part I have purposely not touched (don’t understand OP overall intent) for executing / applying logic, ie @JoeStrout has an interpreter…...
If someone puts energy into “hacking” your system, they will find a way if files are exchanged between players… once you serialize (format does...
Not sure I fully understand what you are up to and how feasible it is overall. serializing a class, you could use json utility Converting to a...
All the above… mobile would limit what I say next, depending on what devices you want to support…. but you could put this all on the GPU with...
I do not understand exactly what you want to do but this might be useful, in case you want to trigger effects / events based on audio data. You...
Let's assume your custom rounding example is what you really want...and since it seems to not follow a particular logic and requires a custom...
I don’t think there is a good solution for this yet. Maybe outsource to c# threads… old discussion…not the one I was really looking for…but...
Nice. Last attempt: https://unity.com/support-services