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Any insights would be helpful. Bumping for the weekend.
For additional context, I ran our VR application on an iPad in scaled mode, and the application ran through all of it's content without any...
Anybody else have crashes upon scene load? This is happening on an iPhone 6+, not on any other platform. Even built to an iPad in scaled mode...
Build issues have been solved, but am now getting extremely odd behavior after utilizing LoadLevel on GVR SDK 1.4 and iOS specifically. The only...
Deleting Google VR from the project did not help. I managed to figure it out myself. If you're in a similar scenario as myself and have upgraded...
Getting the following linker errors when using Unity 5.6.0f3, xcode 8.3.2 (8E2002), and Google VR SDK 1.4.0. Previously was using Unity...
So, nix this thread. I had a large commit that was simply reorganizing the project directory structure, figured that collab might not like that....
What should I be looking for in terms of collab related logs? All I see is this when trying to publish: Refresh: detecting if any assets need to...
Having same exact issues as reported in this thread: https://forum.unity3d.com/threads/service-issues-march-11-2017.460590/
Thanks for the help guys. Didn't know that there was a separate Library folder than the username Library folder.
Yes, I've checked at flashplayerversion.com and it states the Debugger as Yes, as well as getting the message: I do find it strange that for...
I followed the Debugging instructions for Unity to the T. Anybody have any insight on why I don't get a Log folder or flashlog.txt? If it...
I'm pretty much brand new to Shaders, and have this Shader that was generated by Strumpy Shader Editor. Shader "Example_Shader" { Properties {...
Thanks for the fast reply and e-mails late last night Oksana, and kenlem that is definitely good news! I have another question. I'm currently...
Can anybody tell me if increased load times without stripping assemblies or bytecode, as well as using full .NET 2.0 API compatibility is normal?...
I sent you an e-mail, but I figured this would be a good question for the boards. What dependencies does this kit have on the .NET API? It seems...
In the Unity generated AppController.mm file, do a search for UnityGetGLViewController(). This is a static method that returns exactly what it...
Looks like there was a minor code inconsistency with my version of MonoSQLite. Nonetheless, Eduardo hopped on skype with me and after taking a...
I'm getting errors with the default one that came with my Unity version, so basically I can't use that AppController.mm file, I have to use the...
MonoSQLite version 1.21 Unity3D version 3.5.2f2 iOS, Android pro XCode version 4.3.1 As previously stated in this thread, I stopped using your...