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@deepakguptaPR Unfortunately I haven't been able to return to this system to try again.
@JoshPeterson Hi guys, I believe I've encountered this error as well. I received the same error as the original post. E:\Program...
Hey @tonic, I've been using the asset in a project and I've just updated to Unity 2018.3.3. This has triggered some deprecation warnings from...
I've put this on the back burner until the Addressables system matures a bit more. We are heading into production and I couldn't rely on an...
I'm not sure if you saw my thread, but I've managed to build asset bundles in one project and load them in another, but it's very clunky. This...
Version : 0.3.5-preview OK, so I worked out how to build Addressable assets in one project and load them in another successfully. I have a few...
I'm trying to get my head around the Addressable system, but trying to apply it to my specific use case. We will have users uploading images to a...
I've had a good look around and a dig through the plugin code, but I can't find any information on manual control of HLS Streams. Is it possible...
Thanks for the tips guys, I'll check out the reflection/decompile method. I had thought about going down that route, but I figured there might...
I'm trying to find a way to turn Precomputed Realtime and Baked GI (along with some other lighting settings) on and off programatically from an...
Yep that link works well, thanks.
I tried switching between Alpha and Beta channels to see if that would make a difference, but haven't pushed to Production as this is a client...
I've been battling with this same issue for days now, and we're nearing a deadline on a product launch. I've tried running in the Alpha and Beta...
We're experiencing the same prefab issues. Bit of a major problem! Subscribing so I can keep up to date with any updates on it.
Your description on the app store states it supports all major platforms. I've just attempted to perform a web player build with the plugin and...
This stared happening to me yesterday. I've tried unsubscribing to everything and they just keep coming. I'll have to block Unity Answers if...
Hey JFFM, I've finally got around to using TTM on a project and I'm having some issues with blocks not updating correctly. As a result I'm also...
Came across this thread while searching for the OP's issue myself. I can confirm that switching the build profile to 3.5 client edition gets rid...
After some further testing, I worked out that it was because I was storing a log file in the Assets directory, which was triggering a new import...
I've been working on a project for about a year now, so it has become quite large. A little while ago I had started to get the following message...