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When I said bool I meant that when you're using keyboard there's no mid point, you can't just half-press a key, either you're pressing it or...
I did that too. The only difference is that the keyboard is basically a bool and the controller has more control over the range 0 - 1 which is...
I did, also this doesn't happen when using the keyboard so my thought was that if it were the transition animation itself it would happen then as well
I understand that, I used to write super long posts too, but look at it this way: random strangers will be less likely to help you if they have to...
I also didn't quite read your whole post to be honest, it's too much text. When posting a question in forums try to keep it as short as possible....
Easier to understand by watching. I have no clue what could be causing it. I'm using the new input system, it's set up so it's a Vector2 for...
Short answer is: They're useful for when you don't need to save the values, to be accessed from other scripts, and for the sake of having clean...
I'm working in a game and there's an Interact option for items. I get which item the player can interact with by saving it to a variable after it...
But if I do this it just turns black, any idea how to fix that?
omg I just want to say thank you! Wolfram's answer solved it for me too :)
He doesn't seem to support the plugin anymore, his last message was in March... in my opinion he shouldn't be charging full price for it anymore...
I'd been exporting the models with Blender but I tried exporting with Maya and it did import the diffuse but not the rest of the textures (normal...
@carlossarria00 please, I really need to solve this, do you have any idea of what could be causing that problem?
Hi, I haven't managed to load textures so far, I get this error: NullReferenceException: Object reference not set to an instance of an object...
No one? Any way I can ask a Unity Engineer?
Hi, I'm trying to import a particle system using Unity Asset Bundles and it works in the editor but after building for Android (the whole project...
Hi, I've been working on this app for a while now and I'm very close to be able to publish it but I really need your help for that. It's an app...
omg thanks so much! keeping it outside the coroutine solved it for me too! :)
Any news about this? Also, a bit off topic but still related: any plans for being able to import FBX/OBJ (without them being in an AssetBundle)...
Oh, derp hehe. Checked it but it was already on 4 bones by default