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Any word on when the previously mentioned 2021 release that supposedly restores System.Threading in WebGL builds will be out? I have some MMO...
Filed a bug report. I was able to narrow it down to changed fields of prefabs being rendered with the default font. It is odd that some of the...
As it says on the tin. Some things in inspector OnGUI rendering seem to set the wrong font, which may stay for a while before something else sets...
So with the advent of Unity 2019, there is a really annoying feature that was added that I'm not sure anyone actually wanted: Smooth camera...
Well, great, more undocumented stuff. Will most of this be properly supported/documented with 2017.2? Or what is the expected version?
So I've gotten busy with other stuff over the past week, and havent had a chance to check this thread and work on learning this stuff....
@Mecanim-Dev Just some questions since I've been playing around with the systems: 1. How necessary is it for users to provide the indexes for...
I eventually did stumble upon the manual pages for it at https://docs.unity3d.com/Manual/Playables-Graph.html This system is amazing, I wish...
You posted while I was editing my post for clarification. Would the PlayableGraph let me bypass the state machine's parameters/transitions and...
It might just be me, but the workflow for animation states&properties is a big pain. When adding lots of similar animations, it takes too long to...
Just a note to the solution that @LightStriker provided: The gizmos folder must be "Assets/Gizmos". It would be very useful if this wasn't...
That's pretty impressive. I've been seeing more stuff on data-driven/data-oriented code, which seems like exactly what they are going for here (I...
So I have been playing with Tasks inside of Unity since the beta versions of 2017 which had a somewhat stable 4.6 backend/Api level, and have...
I'm going to necro this thread because I think I understand the problems these people are having with mecanim. With mecanim being off of states,...
I dunno if this have been mentioned before, of if it has, but the built-in soft particles SUCK. It would be nice to have some control over how...
When the audio source is created. basically it's something like: AudioSource source = Instantiate(settings, pos,...
The gun sounds in this video are being played by AudioSource.Play() They are one-shot sound objects created in code when the gun fires. I...
This was mostly a suggestion thread to the devs, in the hopes that they would look at it. I know that users of Unity can extend the editor and add...
The problem is I don't want to move the anchors individually, or even use a script/hotkey, it would be nice to have a toggleable mode (like...
put this in the start method of some C# script: GetComponent<Image>().color = Color.red; should recolor the button red when the script starts....