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And shadows are also disabled, due to an optimisation choice they made on how they fill the depth buffer (in ortho view your depth buffer...
What? No.. Texture arrays is a texture format using an array of... texture! As input. Just think of a texture, it is a 2D image (put aside the...
Looks nice. (:
^That or just ask @Aras at that point. But from what I know unity planned to add something like UNITY_MATRIX_PREV_M but last time I checked...
Kinda thought about it a few message back, if you're going to have velocity buffer better use it for TAA, (and motion blur, but well nobody likes...
The velocity buffer can be used for Temporal anti aliasing too tho.
Any ETA on the camera update? I'm interested in this asset and could even use that for a project. Also how modular is the whole project ?...
Livenda ... it's been a while They've announced realtime Global Illumination too (Called Spectra GI apparently), right? Did we saw any of this ?
The capsule collider of your player is not set to trigger, so the script attached to it will never trigger your code. You could either use another...
Maybe add some zippers or buttons to add more metallic / reflective material to the scene ^^
Also you might choose to post on one of the support forum next time you have a somewhat technical question, (under Unity Community Support on the...
Having some "issues" with your asset atm, send you a mail, I just post here in case you see forum notification first. ^^
Poke on that too, that's exactly what I was going to ask, maybe a robust module movement/combat base would be nice at first, avoid to make a...
Looks nice (: Good luck with that!
Or even uFrame for MVCVM pattern and FSM. (Or strangeioc MVVM but free)
@TonyLi and @Shawn67 Thx for all the infos and links! I know there are differences, and the other asset is doing things differently but the way I...
Is it something like that one asset https://www.assetstore.unity3d.com/en/#!/content/29973 you are doing? Anyway I'm curious about it, I can see...
Nice! The forced perspective effect is funy!