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Thanks for the answer @pierred_unity I tried toggling every single feature on/off in the list but the issue is still there. Might I add that it...
Sorry, I forgot to mention. I am not using Terrain. I am generating the mesh procedurally
Hello all. I am currently having an issue with HDRP where some strange artifacts appear at regular intervals of distance. It seems as if at a...
Hey @Izitmee! Any chance you could answer this question I posted earlier in the thread? Thank you....
Great idea! I really can't understand how this isn't a more common use case scenario for Unity devs. A good portion of the games in the showcase...
Hey! This is the first time I'm posting in this thread, so I want to take the opportunity to thank Demigiant for the fantastic work done on...
Oh, never mind. I removed all the shaders I wasn't using from the project and it compiled. Though I think it's strange Unity was trying to compile...
No luck yet. I took the "Lux Bumped Specular Materialtest" shader and commented the multi_compile lines //#pragma multi_compile...
I replaced the defines like you described but it's still taking an awful lot of time to finish. The imports took about 10 minutes, but that's not...
This looks really nice! But when I try to compile it (both on Android and Windows standalone) it freezes when building assets for the scene...